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PostPosted: Sat Dec 18, 2010 7:43 pm 
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XD No...I'd level...cuz I hate those gambits...they make it to easy...I did hunts under levled and I still refused to turn them on XD
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PostPosted: Sat Dec 18, 2010 7:47 pm 
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i didnt use gambits either i think i may have for some time had under 20 % to use potions but i didnt want the game to be played for me and i would heal faster than they would so i just didnt set any up and did fine i was probably ok for level
id dint do much leveling outside of the main three characters i chose to use at the time XD

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PostPosted: Wed Jan 26, 2011 4:35 am 
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Arc wrote:
id dint do much leveling outside of the main three characters i chose to use at the time XD


Most people I know that played the game did the same as you arc.

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PostPosted: Wed Jan 26, 2011 5:18 am 
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A couple of years ago I would have had an endless list of things I want to change about this game, but not anymore, and I believe that everyone is entitled to change their minds.

I wouldn't change much about the story, now I like how it's more political then previous FFs, since I've developed a deep interest in politics as a theory and also as a philosophy, in a way, it's very interesting and allows many interpretations. However, I would involve Balthier more in the plot, he has the most interesting background. I still don't like how Vaan, the "main character" isn't as involved as the other characters. I am not sure about making Balthier the one you control, as it could take away part of the mystery that makes him so interesting. Maybe give Vaan a deeper story, something that has to do with his past in the war.

The gambits make the game very easy, they steal the suspense, but I wouldn't completely remove them, maybe partly by making only selected actions can be set before battles, not everything. I am not sure. Sure we want our games difficult since we played the amazing PSone games, but a 6 years old who is starting with FFXII would want gambits lol.

Another reason I prefer FFXII much more than before is FFXIII. As I play it I keep thinking "I can't believe I used to complain about FFXII, look at this!" But I am still in the beginning, so no judging.


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PostPosted: Wed Feb 02, 2011 11:05 pm 
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I just wish the international version only released in Japan would have made it to other countries. It makes the game a bit better by making it so you have to stick to a certain "job" license board (12 boards for the zodiak) and so you can only use certain items. As well there was a built in "2X speed up" feature that allowed you to speed up the time flow. It seemed like everything for the better.

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PostPosted: Sun Feb 06, 2011 10:17 pm 
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I breezed through alot of it and didnt get all the side quests etc. so my opinion may be off.

But I will only go into one thing right now, the main boss.
I think the main boss was way too easy.

Also a question. Was there any difference from using sword or axe other than axe is stronger? evade or agility for sword or something? I dunno. :P

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PostPosted: Mon Feb 07, 2011 12:28 pm 
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I'm pretty sure swords had higher evasion than axes and also higher chance to multi hit without any add-ons. It is usually this way in most RPG's


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PostPosted: Mon Aug 01, 2011 5:09 pm 
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To revive an old thread I would make the fighting system ten times more streamlined like actually gaining a good amount of exp when you use all three characters (I tried leveling one and gameovered more times than I can count) and I' would fix the clothes...damn that pink skirt...it looks terrible and doesn't behave like a damn skirt...then there's the dual spiked heels that Fran has...and penelo's outfit that looks painted on...and Vaan's abs.

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