Old 90s games Death Knight – This article will focus on one of the old 90s games Death Knights and the appropriate race to suit the natural abilities of a Death Knight. At the end of the day, a player must like the character race they choose, but considering the competitive nature of World of Warcraft, having an advantage couldn’t hurt.
Alliance: Human, Dwarf, Night Elf, Gnome, and Draenei
Death Knights already have an advantage by being able to start at level 55, however, these racial features could help further solidify the Death Knight as quite the formidable opponent. Here is a look into the separate races and their abilities offered in World of Warcraft.
Human – The Human is one of the most viable races for a Death Knight. For PVPers, the Human offers stealth detection increase and the ability to break movement traps. For PVEers, the Human offers bonus reputation gains. For all players Humans offer increased mace and sword abilities, which can be an incredible advantage, especially considering the increase in spirit will allow health regeneration in addition to the natural health regeneration of a Death Knight.
Dwarf – The Dwarf stands to be one of the least likely candidates for an appropriate choice. With the exception of increased mace skills (which will not aid Frost Death Knights and Unholy Death Knights that use swords) and Stone Form, which allows removing movement impairments, the Frost resistance, gun crit increase, and Treasure Finding (which reveals chests that generally drop trash), the Dwarf offers little to this particular class.
Night Elf – The Night Elf is also a formidable Death Knight choice. While the Night Elf offers less racial abilities than most classes, it does allow a character to stealth (and vanish mid combat) and to dodge more attacks, which is obviously helpful. While resistant to Nature damage is nice to have, the Wisp form is a nice bonus as it aids a dead character to run to its corpse a lot quicker.
Gnome – The Gnome is another questionable choice for Death Knights. While the ability to escape from speed altering effects and resistance to Arcane damage is nice, increased intelligence, and increased engineering does almost nothing to help a Death Knight.
Draenei – The Draenei is yet another questionable choice for Death Knights. Jewelcrafting does little for Death Knights that don’t care for that profession. The pros are relatively tame in comparison, an ability to heal oneself over time and resistance to Shadow damage. However, being that Death Knights have inherent healing powers, this is not a great perk. Chance to hit increase with melee and spell helps to a degree, but in comparison to the other races, is not worthwhile.
Horde: Orc, Undead, Tauren, Troll, and Blood Elf
Orc – The Orc is an ugly looking beast that can truly add value to the natural traits of a Death Knight. For starters, resistance to stun effects will allow PVPers to excel, while the ability to enrage for increased damage and an increase in pet damage (which applies to the Death Knight’s Ghoul) will add value to any player’s character. Increased expertise in axes and fist weapons does little for the character, but this is not so much a concern.
Undead – The Undead is yet another formidable choice in Death Knight race. The Undead have an advantage to be able to Cannibalize corpses to regenerate health, to remove Fear, Sleep, and Charm effects, as well as increases underwater breathing by 200%+, which allows for PVP advantages and PVE comfort. Resistance to Shadow damage definitely helps as well.
Tauren – The Tauren is not a terribly great choice for a Death Knight character. There are no useless traits to a Tauren as far as Death Knights go, however, they offer little of bonus in contrast. Stomp, increase health points, and resistance to Nature damage are helpful, but don’t match up to some of the other races. Increased Herbalism does little to help, short of those who are choosing a Death Knight and want a money-making profession.
Troll – The Troll offers a lot of racial abilities that will aid the Death Knight in any aspect of use. Berserk, increased attack and casting speed cannot go unnoticed. Being that a Death Knight mixes melee and cast, this is of nice use. Increased health regeneration is a perk that the Death Knight inherently has, but the Troll offers a regeneration rate worthy of having. For PVEers, the Troll does increased damage to creatures, which, let’s face it, is a huge part of leveling in World of Warcraft. For PVPers, the Troll offers a shorter movement impairment duration. The only racial trait of no use, increased bow and thrown weapons, as a Death Knight can use neither.
Blood Elf – The most handsome of the Horde races, but the most grounded in casting and spell abilities, which is not necessarily good for Death Knights. Enchanting is expensive, so Enchanting skills are not important, except to those interested in the profession. The ability to restore Mana is not of use, but the increase of Runic Power does help, although the talent trees offer runic power increase as a character levels. For PVPers, the ability to silence opponents is nice, but the Death Knight already has the ability to silence and break casting, regardless of which spec is chosen. Resistance to Magical damage can help, but can be sought elsewhere.
Verdict on one of the most popular old 90s games
World of Warcraft is a game for fun, but competition cannot go unnoticed. For the more avid players, this information is most likely of common knowledge.
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